You'll sometimes be left with one opponent, who you'll need to search high and low to find and kill before you can move on. Many battles take place in huge environments, with multiple levels. You'll listen out for them, but hear nothing other than the creak of a door or the rustling of nearby debris.Įllie and a Clicker. You know Infected are around but you're not sure where. You'll often be lurking around cavernous environments, illuminated only by your flashlight. Runners scream and shout as their brain reckons with the spreading infection, while the noxious wheezes of a Shambler and the sharp clicks of a Clicker are more than enough to let you know you're in trouble. Most effective and disturbing, however, are the Infected. Wolves react to dead bodies in ways that imply familiarity ("they killed John!"). Scars communicate with each other through eerie whistles, the specific meanings of which elude you. One of The Last of Us Part 2's most subtle strengths is how well it differentiates enemies with sound. Much of the combat involves crouching behind cover, watching or listening to discern the location of your many foes.
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